Search Issue Tracker
[Win ARM] URP projects fail to build that have a space in the name
*Steps to reproduce:* # Open Unity Hub in a Windows ARM machine # Click "New Project" # Select the template: "Universal 3D" ... Read more
[Win ARM] URP projects fail to build that have a space in the name
*Steps to reproduce:* # Open Unity Hub in a Windows ARM machine # Click "New Project" # Select the template: "Universal 3D" ... Read more
[Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics...
Reproduction steps: 1. Open the attached “ShadowTest_16” project 2. In the Build Settings window, switch to the Android build ta... Read more
The particle system prewarm flag is ignored when calling the Start funct...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Scenes/SampleScene” Scene 3. Enter the Play Mode 4. Pre... Read more
"Loading Entity Scene failed because the entity header file couldn't be ...
How to reproduce: 1. Open the attached project "ECSWeb.zip" 2. Build And Run the project for WebGL 3. Open the Web Console in the... Read more
The Scene view flickers when moving around if there are visible Hair Sha...
Reproduction steps: 1. Open the “IN-75458.zip” project 2. Open the "HairSample_HDRP" scene (in "Samples/Demo Team Hair System/0.13.0... Read more
The gradient ShaderGraph is inverted when using the Perceptual blend mode
Reproductions steps: 1. Open the “PerceptualBlendBug.zip” project 2. Open the “SampleScene” 3. Observe the Game View Expected ... Read more
Particle System allocates large amounts of memory when it is very far aw...
Reproduction steps: 1. Open the “IN-74608.zip” project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe memory allocated ... Read more
"System.DllNotFoundException" error for "Unity.VisualScripting.sqlite3" ...
Reproduction steps: 1. Open the attached “repro_IN-75124“ project 2. Observe the Console window Expected result: No errors appear A... Read more
[Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is get...
*Steps to reproduce:* 1. Create a VisionOS (or iOS/tvOS) profile. 2. Under Platform Settings, press Build Player Library (it w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled