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[WP8] Non uniform scale causes a significant performance drop
Regression since 4.3.4f1 Using a non uniform scale instead of a uniform scale causes a significant hit in performance To reproduce... Read more
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepl... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce: 1. Open angry bots or any other larger project 2. Bui... Read more
[WP8] Setting a requirement in the solution causes it to throw an error ...
o reproduce: 1. Create a new project 2. Build for WP8 3. Open up the solution 4. Open up the WMAppManifest.xml 5. In the requirement... Read more
[WP8] Reflections jitter on landscape rotation
To reproduce: 1. Open the attached project. It contains a shader that uses reflection and a scene that demonstrates the shader in ac... Read more
[WP8] Serialization Weaver fails to resolve System.Windows.Visibility
To reproduce: 1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility 2. Build for WP8 3. Notice ... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce: 1. Open the attached project. It contains the FSharp.Core.dll 2. Build for WP8, WP8.1, Win 8.1 3. Error is thrown: Er... Read more
[WP8][WP8.1] UI Images are not rendered on Lumia 1520 and 1320
To reproduce: 1. Create a new project 2. Add a UI image to the scene 3. Build & run for WP8 or WP8.1 and deploy to a Lumia 1520 or 1... Read more
Specific scripts cause Assembly Converter exception to fail WP8 build
Steps to reproduce: 1. Download attached project 2. Attempt to build and run to WP8 platform. It will fail with Assembly Converter e... Read more
[WP8] Apps are completely black on Windows Phones
To reproduce: 1. Create a new project 2. Build & run for WP8 3. Notice that the app is completely black - nothing is rendered. Regr... Read more
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