Search Issue Tracker
Input Field with Name Validation is reversed on Windows Phone 8
If an input fields Validation is set to Name on a Windows Phone device, the text entered is added to the front of the string and the... Read more
Using a generic method that is unavailable in the .NET for Windows Phone...
To reproduce: 1. Open repro.unitypackage 2. It contains a scene and a script that calls System.Array.ConvertAll 3. Build the scene f... Read more
[WP8] Pausing on a LoadLevelAsync on WP8 causes a crash
Pause/resuming while an Application.LoadLevelAsync is running can cause a crash with the exception: C0000194 (possible deadlock) To... Read more
Screenshots taken while device is near memory limit are empty
Steps to reproduce: 1. Make a project which allocates high amount of memory and has ability to take screenshots. 2. Deploy it to WP... Read more
Building a lightmapped scene for Windows Phone 8 breaks the editor
To reproduce: 1. Create a new project 2. Build for Windows Phone 8 3. Notice that the editor stopped redrawing. Any newly opened win... Read more
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive. To reprod... Read more
UnityScript files with a child class and an IEnumerator function cause a...
Unityscripts with inheritance and IEnumerator functions can cause an exception once called: [System.Runtime.InteropServices.SEHExce... Read more
[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...
To reproduce: 1. Open the attached project. It contains the FSharp.Core.dll 2. Build for WP8, WP8.1, Win 8.1 3. Error is thrown: Er... Read more
Warning is logged when application using terrain is launched on Windows ...
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass '' shader state not supported This ca... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8 or WP8.1 device 3. Swipe screen vertically 4. Check log ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VisionOS] Material swap does not work for bake to mesh particle system mode
- ScriptableObjects lose the variables added through the Awake() method when the ScriptableObject is selected for the first time
- [Search] NullReferenceException on selecting Search > Scene scenes
- Errors are thrown when selecting a Sprite with a custom default TextureImporter Preset
- The non-zero value is changed to 0 when entering it for the first time into the IntegerField with showMixedValue set to true