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There is a "Mask (Default UI Material)" material leak when using Mask wi...
To reproduce: 1. Open attached project 2. Open BugReportScene 3. Press play 4. Click Loadscene button 5. Notice the amount of mate... Read more
UI.Text has no property for getting or setting horizontal/vertical over...
To reproduce this bug: 1. Create UI Text 2. Notice it has fields such as Line Spacing, Horizontal/Vertical Overflow that can be edi... Read more
Nested Canvas Layouts Break on Play Mode / Reloading Unity
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Resize the canvases so they appear as in the screenshot 4. P... Read more
Switching font and changing font size scrambles another text object
How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more
EventSystem component's "add default input modules" button is not undoable
How to reproduce: 1. In a blank scene, create an empty game object. 2. Add Component > Event > Event System. 3. Press the button (Ad... Read more
Unexpected compilation errors about missing UI module thrown when buildi...
- Open the attached project in Unity 5.4 - Fix two script compilation errors created by some obsolete APIs (the original project wa... Read more
Rect transform values change when changing image properties in the anima...
The top and botton values of rect transform are slowly incrementing when changing UI Image's alpha channel in the animation Steps t... Read more
Adding rect transform to transformed sprite undoes transformation
1. scale/rotate sprite in scene 2. add rect transform component 3. observe how scale/rotation is undone Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset