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Lights, who have their Render Mode set to Not Important, are not rendere...
Steps to reproduce: 1. Open attached project "case_1087099-Light_Going_Out_Bug_Example.zip" 2. Try to move Camera on the Z-axis away... Read more
Environment Lighting is not applied when loading a scene via SceneManage...
To reproduce: 1. Open user's attached project "ZapZap.zip" 2. In Project window, Assets/Scenes, duplicate "Scene 6" 3. Add the newly... Read more
Lighting is corrupted in build when the built scene is not opened in the...
How to reproduce: 1. Open the attached project "LightGeneration" 2. Open the SampleScene 3. Build And Run the BuildScene Expected... Read more
[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...
When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more
Editor crashes due to specific LightingData assets when leaving Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "LightProbes" Scene 3. Enter Play mode 3. Click the "Transition Scenes... Read more
Baked HDR reflection probes has artefact
1) Open minirepro1115732.zip from comment 2) Switch platform to Android in the Build Settings 3) Select the reflection probe object ... Read more
"Light" component throws errors when user exits Prefab Mode
Steps: 1. Create a new scene 2. Drag Directional Light to Project Browser to make a prefab 3. Open this prefab 4. Go back to main sc... Read more
Lighting is cast from all LoD groups when using Progressive GPU Lightmapper
How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more
The RenderSettings.ambientLight color is changing inconsistenly when usi...
Repro Steps: 1. Open "SampleScene" in "LightingTestNewProject.zip" project 2. Press play 3. Observe the color of the reflection on t... Read more
Dynamic shadows fail to render if the camera's near plane is very close ...
How to reproduce: 1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene" 2. Enter Play Mode 3. Observe spher... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] [Android] Visual corruption is visible on some Android devices in the Player when Depth Of Field is enabled in Global Volume and the Vulkan Graphics API is selected
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing