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0
votes
Won't Fix

Lights, who have their Render Mode set to Not Important, are not rendere...

Shadows/Lights

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Oct 02, 2018

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Version/s: 2017.4.0f1, 2017.4.2f2, 2018.1.0a1, 2018.2.0a1, 2019.1.0a1

Steps to reproduce: 1. Open attached project "case_1087099-Light_Going_Out_Bug_Example.zip" 2. Try to move Camera on the Z-axis away... Read more

0
votes
Fixed

Environment Lighting is not applied when loading a scene via SceneManage...

Shadows/Lights

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Oct 26, 2018

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Version/s: 2018.2.12f1

To reproduce: 1. Open user's attached project "ZapZap.zip" 2. In Project window, Assets/Scenes, duplicate "Scene 6" 3. Add the newly... Read more

0
votes
Duplicate

Lighting is corrupted in build when the built scene is not opened in the...

Shadows/Lights

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Apr 06, 2022

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open the attached project "LightGeneration" 2. Open the SampleScene 3. Build And Run the BuildScene Expected... Read more

0
votes
By Design

[Lighting] Window flickers on changing "Max Lightmap Size" value when "A...

Shadows/Lights

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May 06, 2020

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a11

When Auto Generate Lighting is enabled, and the value of "Max Lightmap Size" OR "Lightmap Padding" OR "Lightmap Padding" is changed ... Read more

0
votes
Fixed

Editor crashes due to specific LightingData assets when leaving Play Mode

Shadows/Lights

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Jan 18, 2022

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Version/s: 2019.4, 2020.3, 2021.1.28f1, 2021.2, 2022.1.0a9, 2022.2

How to reproduce: 1. Open the user's attached project 2. Open "LightProbes" Scene 3. Enter Play mode 3. Click the "Transition Scenes... Read more

0
votes
Duplicate

Baked HDR reflection probes has artefact

Shadows/Lights

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Jan 10, 2019

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Version/s: 2019.1.0a13

1) Open minirepro1115732.zip from comment 2) Switch platform to Android in the Build Settings 3) Select the reflection probe object ... Read more

0
votes
Fixed

"Light" component throws errors when user exits Prefab Mode

Shadows/Lights

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Jan 10, 2019

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Version/s: 2019.1.0a14

Steps: 1. Create a new scene 2. Drag Directional Light to Project Browser to make a prefab 3. Open this prefab 4. Go back to main sc... Read more

0
votes
By Design

Lighting is cast from all LoD groups when using Progressive GPU Lightmapper

Shadows/Lights

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Jan 11, 2019

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Version/s: 2018.3.0b3, 2018.3.0f2, 2019.1.0a2, 2019.2.0a1

How to reproduce: 1. Open user-submitted project (LoDLightmap) 2. See how the light is cast on the wall Expected result: only red c... Read more

0
votes
Fixed

The RenderSettings.ambientLight color is changing inconsistenly when usi...

Shadows/Lights

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Jan 09, 2019

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Version/s: 2018.1.0b1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Repro Steps: 1. Open "SampleScene" in "LightingTestNewProject.zip" project 2. Press play 3. Observe the color of the reflection on t... Read more

0
votes
Fixed

Dynamic shadows fail to render if the camera's near plane is very close ...

Shadows/Lights

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Jan 15, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene" 2. Enter Play Mode 3. Observe spher... Read more