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[Reflection Probes] Environment reflections affect overlapping reflectio...
Steps to reproduce: 1. Open the attached repro project 2. Bake the scene 3. Observe the reflection probe inside the CornellBox Exp... Read more
API for environmentMIS property in LightingSettings is not exposed
environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce: 1. Create new HDRP Template project 2. Move static object 3. Save the scene 4. Enter Playmode - observe that lig... Read more
[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
Reflection Probe inspector preview breaks whith custom Cubemap inspector
When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more
[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gau...
Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more
[Enlighten] No indirect when Mixed Lights are overridden as Realtime
Repro: - Download and import the attached repro project - Open the Scene SampleScene.unity - Select the light Spotlight - Ensure th... Read more
[GPU PLM] Fallback to CPU PLM after toggling baked light state during th...
Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene; 2. Drag 'SponzaLightingDay' scene from the Pr... Read more
[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...
Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more
Low framerate when looking at GameObjects that are far away from Light P...
How to reproduce: 1. Open the attached project "CreateShaderRendererScene.zip" 2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Rendering] - Lightmap Streaming and Streaming Priority should be changed pre profile and not globally
- [Player Settings] [Common] [Rendering] - HDR Cubemap Encoding should be changed pre profile and not globally
- [Player Settings] [Common] [Rendering] - Load/Store Action Debug Mode should be changed pre profile and not globally
- [Player Settings] [Common] [Shader Settings] - Shader Precision Model should be changed per profile and not globally
- Resources.Load() fails to load assets created in the same frame when called from a function with the InitializeOnLoadMethod attribute