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0
votes
By Design

[Reflection Probes] Environment reflections affect overlapping reflectio...

Progressive Lightmapper

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Sep 15, 2021

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Version/s:

Steps to reproduce: 1. Open the attached repro project 2. Bake the scene 3. Observe the reflection probe inside the CornellBox Exp... Read more

0
votes
Fixed

API for environmentMIS property in LightingSettings is not exposed

Progressive Lightmapper

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May 26, 2021

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Version/s: 2021.2

environmentMIS property in LightingSettings is not exposed to public scripting API. The user would expect to be able to modify this... Read more

2
votes
Fixed

[GI] Lightmap reference is lost when static object is moved

Progressive Lightmapper

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May 31, 2021

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Version/s: 2021.2

Steps to reproduce: 1. Create new HDRP Template project 2. Move static object 3. Save the scene 4. Enter Playmode - observe that lig... Read more

1
votes
Fixed

[GPU PLM][macOS][M1] Editor freezes during GI bake on Apple Silicon mach...

Progressive Lightmapper

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Jun 03, 2021

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Version/s: 2021.2.0a20

Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more

0
votes
Fixed

Reflection Probe inspector preview breaks whith custom Cubemap inspector

Progressive Lightmapper

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Jun 06, 2021

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Version/s:

When there is a custom Cubemap asset inspector in the project or in a package, the Reflection Probe preview in the inspector throws ... Read more

0
votes
Won't Fix

[GPU PLM][macOS][M1] Artifacts after baking GI with both A-Trous and Gau...

Progressive Lightmapper

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Jun 07, 2021

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Version/s: 2021.2.0a20

Prerequisites: You'll need a Mac M1 Apple Silicon machine and Arm64-based Editor installed. Steps to repro: 1. Download the attach... Read more

0
votes
Duplicate

[Enlighten] No indirect when Mixed Lights are overridden as Realtime

Progressive Lightmapper

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Jun 09, 2021

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Version/s: 2021.2.0a19

Repro: - Download and import the attached repro project - Open the Scene SampleScene.unity - Select the light Spotlight - Ensure th... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM after toggling baked light state during th...

Progressive Lightmapper

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Jun 15, 2021

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Version/s: 2021.2.0b1

Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene; 2. Drag 'SponzaLightingDay' scene from the Pr... Read more

0
votes
Fixed

[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...

Progressive Lightmapper

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Sep 09, 2021

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Version/s: 2021.1, 2021.2, 2022.1, 2022.1.0a8

Steps to repro: 1. Open the attached project; 2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout sec... Read more

0
votes
Fixed

Low framerate when looking at GameObjects that are far away from Light P...

Progressive Lightmapper

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Jun 01, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.9f1, 2021.2

How to reproduce: 1. Open the attached project "CreateShaderRendererScene.zip" 2. Open “Zone3-Raid1-Lighting” Scene (Assets > AVZ > ... Read more

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