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Modifying Rigidbody2D.position or Rigidbody2D.rotation doesn't stop inte...
Reproduction steps: 1. Open the attached "case_1367721_Rigidbody2D_PositionRotation.zip" project (not the user submitted one) 2. Ope... Read more
In very rare circumstances, NOT using Multithreaded 2D Physics Consisten...
Reproduction steps: 1. Open attached project "1369087.zip" 2. Load the "Main Menu" scene. 3. Observe the GameObject "Collectable Are... Read more
Physics2D.Simulate(0) does not trigger OnTriggerEnter2D and OnTriggerExi...
Reproduction steps: 1. Open the attached project "PhysicsSimulateBug.zip" 2. Open the Console Window 3. Enter Play Mode 4. Observe t... Read more
PhysicsShapeGroup2D String.Format GC allocation
How to reproduce: 1. Open the attached project ("case_1377116.zip") 2. Load the "SampleScene" an ensure the Profiler is open. Hit Pl... Read more
Transform Z position of GameObject is reset to 0 in Play mode when the R...
Transform Z position of GameObject is reset to 0 in Play mode when the RigidBody 2D Interpolate property is set to "Interpolate" or ... Read more
HingeJoint2D reactionTorque is Zero AND Joint Break Torque does not exce...
Reproduction steps: 1. Load the attached "case_1384707.zip" and open the "TestHinge2D" scene. 2. Select the "LongBox" GameObject. 3.... Read more
A warning appears when a GameObject with a Collider is added to a GameOb...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > SampleScene 3. Enter Play Mode 4. Select the "[Testbed]" Ga... Read more
Player movement lags when VSync is on
Reproduction steps: 1. Open the user's attached project 2. Build the project 3. Run the executable 4. Start a new game 5. Press the ... Read more
Physics2D.DestroyShapes() has an enormous impact on performances even wh...
Reproduction steps: 1. Load the attached "TheBibitesDev.zip" project and download the attached "Broken.bb8settings" file. 2. Open t... Read more
Description of the Surface Effector 2D "Use Contact Force" option contai...
How to reproduce: 1. Open the attached "case_1396766" project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" GameObject... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings are thrown when entering play mode with standalone profiler open
- "Ctrl+C" and "Ctrl+V" keyboard inputs are not registered in Player when the build platform is WebGL
- The baked lightmap does not show up in the Player when the lightmap is placed in a Prefab which is loaded dynamically
- Modifier key debounce issue with UWP when losing focus via Alt+Tab
- The Profiler Timeline scrollbar doesn't allow to see a frame fully when the frame extends beyond the screen width