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Particles using World Collision leak through Edge-Collider's points when...
Reproduction steps: 1. Open attached project "ParticlePhysicsTest" and scene "SampleScene" 2. Enter Play Mode 3. Observe the particl... Read more
[IMGUI] Ignore Raycast & PostProcessing texts are clipped in Physics2DSe...
Ignore Raycast & PostProcessing texts are clipped in Physics2DSettings under "Layer Collision Matrix". Steps to repro: 1. Create a ... Read more
Physics2D.CapsuleCastNonAlloc doesn't return results on the right side w...
How to reproduce: 1. Open user's attached "CapsuleTest" project 2. Open the "SampleScene" scene Expected result: Red crosses (Rayca... Read more
Crash on PhysicsContacts2D::SendCallbackReports when destroying a GameOb...
How to reproduce: 1. Open the attached project from link "Case_1228509" and load scene "MainGame" 2. Enter Play Mode 3. Press "Play"... Read more
Crash on AnchoredJoint2D::ConfigureAnchors when opening a scene containi...
Reproduction steps: 1. Open the attached project ("1272231.zip") 2. Open "SampleScene" Reproducible with: 2019.3.0a1, 2019.4.9f1, 2... Read more
Editor crashes on AnchoredJoint2D::ConfigureDistance when loading a spec...
Reproduction steps: 1. Open the user's attached "Angry.zip" project 2. Load the "Level1" scene -- Observe the crash Reproducible wi... Read more
Collision geometry is not applied correctly to a Tilemap when Composite ...
How to reproduce: 1. Open the user's attached "TilemapCollisionBug.zip" project 2. Open the "SampleScene" Scene (Assets folder) 3. ... Read more
Editor crashes on PhysicsContacts2D::EndContact when exiting Play mode a...
Reproduction steps: 1. Open the attached "case_1262936.zip" project 2. Load the "SampleScene" and enter Play mode 3. Click twice the... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps: 1. Open attached project "MT Physics2D.zip" and scene "SampleScene" 2. Enter Play Mode 3. When MT is ON observer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled