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[Linux] Motion Blur causing artifacts to appear on older quad primitive
When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more
[InputSystem] Mouse button clicks interpreted as vertical scrollwheel in...
How to reproduce: 1. Open the attached project (InputCase.zip) 2. Open the SampleScene 3. Press Ctrl+B to build the project 4. In th... Read more
Scene and asset changes not saved when "Verify Saving Assets" is enabled...
How to reproduce: 1. Open the user attached project ("test20211114.zip") 2. In the menu bar go to "Edit > Preferences..." and enable... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro: --open attached project on windows --... Read more
Linux Editor starts ignoring mouse input after opening the Sprite Editor...
How to reproduce: 1. Open the attached project (1295744.zip) 2. In the "Project" panel select the "Player" sprite 3. In the "Inspect... Read more
[Linux editor] Unity crashes when selecting a different material for Skybox
Steps to reproduce: 1) Extract and open the project attached by user in Unity (TestScene.zip) 2) Go to Window > Lighting 3) Under 'E... Read more
[Linux] Linux Editor does not warn you if Vulkan Linux Package is not in...
HDRP Package doesn't work with OpenGL, but Unity Editor doesn't warn the user if they can actually run Vulkan. It even allows you to... Read more
Editor crashes at "vk_optimusGetDeviceProcAddr" when opening multiple Ed...
How to reproduce: 1. Create a new HDRP project and close the Editor 2. Go to the project's directory 3. Make 20 copies of the projec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false