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The download progress image is not in the centre of the button in inspector
The download progress image is not in the centre of the button in inspector 1 Create new project and go to Project view 2 In searc... Read more
Selecting a prefab in project view throws Array index is out
To reproduce: 1. Open attached project 2. Select Cloth prefab in project view Expected result: The prefab gets selected Actual resul... Read more
DrawDefaultInspector() doesn't work properly
To reproduce: 1. Open a project 2. Open a scene with an object that has a sprite renderer 3. Click on the game object in the hierarc... Read more
public variable doesn't update value after adding [Range()]
Steps to reproduce: 1. Open attached project "871421.zip" 2. Open "test" scene 3. Select "Cube" gameObject in the Hierarchy and look... Read more
Changing variable's value through script doesn't update it in inspector ...
Steps to reproduce: 1. Open attached project 2. Open scene "Inspectorbug" 3. Open "InspectorBug.cs" and notice that it increases "v... Read more
[Transform] Rotating an object with an out of center child changes the p...
Reproduction steps: 1. Open the attached project 'Rotate' 2. Open the available scene 3. Rotate the objects 1-6 in the scene view an... Read more
Pressing right click on script with missing component does not show dial...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Select "GameObject" in Hierarchy window. 4. Ri... Read more
Multiselecting textures with different override settings doesn't show "-...
To reproduce: 1) Open attached project 2) Notice that there are 7 textures. Some of them have override for standalone enabled, some ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled