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[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce 1)... Read more
[HDRP] Scene view flickers, shows rendered image from material preview
Steps to repro: 1. open repro project 2. Open a scene 3. In project tab, select a material 4. In inspector tab, grab the slider for ... Read more
[HDRP] Errors are thrown when "Infinite" and "Under Water" options are s...
How to reproduce: 1. Open the user's attached "HDRP_2022-2_Testing" project 2. Select the "River" GameObject Expected result: No er... Read more
Terrain detail meshes do not receive the correct lighting when using Lig...
How to reproduce: 1. Open the user attached "HDRP 12.1 Grass Bug.zip" project 2. Open the "BugGrass" Scene found in the "BugGrass" f... Read more
Setting Particle Emission Intensity to infinity makes the whole Scene Vi...
Reproduction steps: 1. Open the User's attached "2021.2-HDRP.zip" project 2. In the Hierarchy select the Cloner GameObject 3. In its... Read more
[HDRP APV] Realtime cell update does not perform the culling process pro...
As discussed with Adrien, there are 2 culling steps. The second step that is to remove cells that have no bricks inside is not perfo... Read more
[HDRP] Basic Indoors template Scene is completely white when loaded with...
How to reproduce: 1. Open new HDRP project 2. Open new "File -> New Scene -> Basic Indoors (HDRP)" Scene Expected result: The Scene... Read more
[HDRP] Some HDRP sample scenes have black pixely artefacts around object...
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset