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[Callbacks] When disabling renderer on one object, OnBecomeVisible is ca...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene 3. It has 3 objects which logs OnBecameVisible() a... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project. 2. Resize it like crazy (Check GIF). 3. You should get some rendering artifacts. Read more
Material properties animated by animation clips can't be shared with oth...
To reproduce: 1. Open attached project 2. Open Main scene 3. Press play 4. Observe that the sphere pulses from white to red and ba... Read more
[OpenGl Core 5.3] Unity crashes if GlCore chosen in player settings
Steps: 1. Open player settings. 2. Untick second "Automatic Graphics API" (OSX). 3. Make GlCore first in list. 4. Guess what!? Yes,... Read more
Batching appears to break vertex coloring
How to reproduce: 1. Open Repro project (please download from comment) 2. In the scene, there are 2 trees, each of them are using 2... Read more
Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...
To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project. 2. Open scene: GameScene. 3. Play in editor. 4. Create host. 5. Inspec... Read more
[GLES][GLCORE] DepthOfField deosn't work
Info: Depth of Field from standard package doesn't work as it should be in opengl core it only whitens the area. Other post effect ... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce: 1. Open the attached project in the Editor and "CrashTestScene" scene. 2. Press play. 2. (Alternative) Clicking on the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset