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0
votes
Fixed

[OpenGl Core 5.3] Unity crashes if GlCore chosen in player settings

Graphics - General

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Sep 04, 2015

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Version/s: 5.3.0a1

Steps: 1. Open player settings. 2. Untick second "Automatic Graphics API" (OSX). 3. Make GlCore first in list. 4. Guess what!? Yes,... Read more

0
votes
Not Reproducible

[Onboarding] Scene built and played in windowed mode is displayed incorr...

Graphics - General

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Oct 23, 2014

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Version/s: 4.5.5p2

Open the attached project and open the Octopus_1k_bones scene. Build a player with these build/player settings: Target Platform = Wi... Read more

0
votes
Fixed

Running standalone DX12 build crashes

Graphics - General

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Apr 23, 2015

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Version/s: 5.0.0f1

1. File->Build & Run. 2. Crash. Reproduced: 5.1.0b4 Read more

0
votes
Postponed

Batching ignores flipped objects

Graphics - General

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Mar 08, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "Test" project 2. Open "scene" scene 3. Play scene Take a look at "Flipped Pare... Read more

1
votes
Fixed

Texture corruption on Mac standalone build after reloading level

Graphics - General

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Oct 03, 2013

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Version/s: 4.2.1f4

To Reproduce: 1. Open DrivingSimulator(bugtest) project 2. Build and Run (Macstandalone platform) 3. Once game is running, press spa... Read more

0
votes
Fixed

Frame debugger does not handle render plugins

Graphics - General

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Apr 25, 2014

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Version/s: 5.0.0a6

To reproduce: 1. Open the unity render plugin demo ( http://docs.unity3d.com/uploads/Examples/RenderingPluginExample45.zip) with a 3... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

0
votes
Fixed

Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...

Graphics - General

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Nov 18, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more

0
votes
Fixed

Light CommandBuffer global shader properties regression in 5.2

Graphics - General

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Aug 18, 2015

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Version/s:

Looks like multi-threading preparations of shadow map rendering has broken the ability to set globals from shadowmap related command... Read more

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