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0
votes
Postponed

Automatic Texture format does not change when changing compression setti...

Graphics - General

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Nov 18, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1. Open the attached project 2. Click on "particle_floaties.png" texture inside the assets folder 3. In Inspecto... Read more

1
votes
By Design

Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General

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Jul 26, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "817739.zip" 2. Open scene "repro" 3. Run it 4. Scroll to the bottom of console and no... Read more

0
votes
Fixed

Crash in SkinnedMeshRenderer::UploadCloths() when removing mesh with a C...

Graphics - General

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Apr 06, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open scene crash.unity 3. Select the Plane game object 4. Attach the Cloth component... Read more

0
votes
Fixed

Crash using RenderTextureFormat.RFloat w/ Command Buffer

Graphics - General

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1) Download and open attached project "Deferred Renderer.zip" 2) Open and play "Test Scene" Actual result: Cras... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

0
votes
Won't Fix

Regression: Standalone has artifacts on the scenen (connected to MeshRen...

Graphics - General

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Mar 11, 2016

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Version/s: 5.3.3p3

What happened --- This happens on Standalone (NOT Editor) This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and secon... Read more

0
votes
By Design

Some shaders cause fog to change depending on angle that camera has

Graphics - General

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Aug 30, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "827546.zip" 2. Open scene and rotate camera 3. Notice that fog changes depending on c... Read more

0
votes
Won't Fix

Optimize Mesh Data incorrectly strips vertex color when Mesh is loaded f...

Graphics - General

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Feb 23, 2017

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Version/s: 5.5.1p4

To reproduce: 1.Download and open attached project. 2.Open "VertexAlphaSceneLoader" Scene. 3.Go to Assets->AssetBundles/Simulation ... Read more

0
votes
Fixed

Crash after conversion into Normal Map via grayscale at FreeImage_MakeTh...

Graphics - General

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Jan 18, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project (871719-TestProject.zip) 2. Select the texture in Project dialog 3. Select Texture ... Read more

0
votes
By Design

Dynamic batching doesn't work on meshes respectively using Color and Col...

Graphics - General

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Dec 14, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the scene in the project 2. Enter play mode 3. Observe Frame debugger Actual: the two meshes are batche... Read more

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