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Typos in Occlusion Culling documentation
There are several typos and grammar problems on this documentation page: Unity Manual > Graphics > Graphics Overview > Cameras Over... Read more
Importing Assets references "Legacy animation system" in RED and YELLOW ...
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Manual/ImportingAssets.html - scroll down to "Meshes & A... Read more
Lens Flare documentation is not updated
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/Components/class-LensFlare.html - notice that Ignore Lay... Read more
There shouldn't be - in 'rigid-bodies'
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PointEffector2D.html under Drag and Angular drag "Rigid-bodies" ... Read more
Wrong documentation regarding Asset Server
User reported a mistake in our documentation page. He pointed out that the line "To access the Administrator controls, launch Unity ... Read more
lightmapping manual page is missing pictures
-e: there are two paragraphs which miss one pic each -repro: --open http://docs.unity3d.com/Manual/LightmappingUV.html --open /4.3.... Read more
SurfaceShaderLightingExamples page has a number of errors
To reproduce: 1. Open Manual/SL-SurfaceShaderLightingExamples.html page Expected result: Everything looks like it did in previous v... Read more
Render texture manual is out of date
The renter texture manual does not include the information about the Anti-Alising and Depth Buffer options. You can also see that th... Read more
Documentation for Sprite Editor has not updated image
Documentation for Sprite Editor has not updated image 2) How can we reproduce it using the example you attached 1 Open online or l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled
- [Android] Selection of text in the InputField is not being removed when pressing the backspace button on Android Devices