Search Issue Tracker
[iOS] [tvOS] AudioSampleProvider reporting incorrect Channel count
Reproduction steps: 1. Open user's attached project in "AudioSampleProviderBug.zip" 2. Enter Play Mode 3. While in Play Mode, notice... Read more
AudioSource PlayScheduled plays sound at random intervals with random va...
How to reproduce: 1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene" 2. Make sure to lower ... Read more
[Audio] Mixer is suspended in a built game when using a dll midi player ...
How to reproduce: 1. Open the attached "1256479 repro" project 2. Open Build Settings from File > Build Settings 3. Make sure that "... Read more
OnAudioFilterRead doesn't handle Sample Rate mismatch when playing the p...
How to reproduce: 1. Make sure that the Sample Rate of your default Audio Input Device isn't set to 8kHz in the Windows Sound Contro... Read more
Spatial Blend parameter of an Audio Source has no effect when using OnAu...
How to reproduce: 1. Open the attached "1246661 repro" project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode ... Read more
Audio Source passes incorrect spatial blend parameter to native audio sp...
How to reproduce: 1. Open the attached project "1253853.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: audio... Read more
Platform not supported error is thrown when trying to play an MP3 file i...
Reproduction steps: 1. Open attached project "1252868" 2. Open scene "SampleScene" 3. make sure WebGL is set as the build platform 4... Read more
[Audio] Cutoff frequency text gets clipped for higher values in high/ lo...
Cutoff frequency unit Hertz gets clipped for higher values for both high/ low pass filter in Audio mixer. Refer the attached video ... Read more
[Audio] Reset does not work for any effect added in Audio mixer
For Audio Mixer, resetting the gameObject does not reset any effects added to it. Refer the attached video 1) Create a new project ... Read more
NullReferenceException is not thrown when calling PlayOneShot function f...
How to reproduce: 1. Open the attached project's "case_1247944-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window