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[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce: 1. Create a new project 2. Create an animation with 2 animation events on the same frame. Make sure they have diff... Read more
[Layout] current time "line" breaks visually
AW current time "line" breaks visually 1. What happened When resizing the AW, the current time line (red line) breaks between the t... Read more
AW Changing key type in the dopesheet does nothing
AW Changing key type in the dopesheet does nothing 1. What happened Can no longer change the interopation type of a key in the dope... Read more
AW parameter errors
AW parameter errors 1. What happened I'm getting NullReferenceException & ArgumentException errors when adding GO and/or Material p... Read more
AW Blendshape errors with "mangagirl"
AW Blendshape errors with "mangagirl" 1. What happened I get errors adding new animation clip to "mangagirl" character... (int)pose... Read more
AW Error animating Sprite in Curves view
AW Error animating Sprite in Curves view 1. What happened When animating a Sprite property, clicking the Curves view throws an "Arg... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame... Read more
Anchor Max.y property is unnecessarily added to animation
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Select "Canvas>Image With Animation" game object 4. Open ani... Read more
Animated property values are not refreshed in Particle Editor when scrub...
1. Create ParticleSystem 2. Open Particle Editor 3. Animate some properties (eg. size) 4. Scrub animation 5. Properties are not upda... Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happened When I try and move the current time (red line) before... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled