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System.UnauthorizedAccessException on native lib when trying to build fo...
How to reproduce: 1. Open the user's project "Salsa_UP.zip" from a Perforce workspace 2. Connect project to Perforce workspace (Ed... Read more
Freeze when EditorUtility.UnloadUnusedAssetsImmediate() is called when q...
Reproduction steps: 1. Open the attached “BugReport” project 2. Close Unity Editor Expected result: Unity Editor closes properl... Read more
Types from serialized references on Prefabs are not updated when moving ...
Reproduction steps: 1. Open the attached “1563442.zip“ project 2. Move the “CustomPassTest.cs” Script to the “Assembly1" folder 3. S... Read more
Tests run ~5 times slower than usual when switching to another program w...
Reproduction steps: 1. Open the "IN-39896.zip" project 2. In the Test Runner Window, press "Run All" 3. Quickly Alt+Tab to another p... Read more
UI material is reloaded in Inspector window after Undo/Redo
*Reproduction steps:* # Create a new project # Create a new "Image" GameObject # Locate "Default UI Material (Material)" and c... Read more
macOS display doesn't go into Sleep Mode when the Editor is running
How to reproduce: 1. Create and open a new project 2. Wait ~10 minutes Expected result: After some time the macOS display goes ... Read more
Filters dropdown: Window doesn't rescale on items collapse
Steps to reproduce: # Create/open any project # Go to the "Window" menu item and select "Package Manager" # In the "Package Ma... Read more
[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...
On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more
Redundant materials appear in the Renderer component after calling SetMa...
How to reproduce: 1. Open the attached “SetSharedMaterialsBug.zip” project 2. Open the Test Runner window (Window → General → Test R... Read more
[DX12] "Remove texture only valid for surface data" error message in the...
Reproduction steps: 1. Open user attached project "2023-beta-test.zip" 2. Enter Play mode 3. Activate Headset 4. Exit Play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false