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[Android] Placeholder text changes when pressed on the Input Field
*Steps to reproduce:* # Open the "[ui-uitoolkit-imgui-ugui|https://github.cds.internal.unity3d.com/unity/ui-uitoolkit-imgui-ugui]"... Read more
[Device Simulator] Internet Reachability dropdown properties are not nic...
Steps to reproduce: 1. Open any project 2. Go to Window>General>Device Simulator 3. Enable Control Panel in the top right corner ... Read more
Generated code by Entities does not compile when defining class across m...
How to reproduce: 1. Download and open the attached project Expected outcome: No errors appear in the console window, code is co... Read more
DualSense controller mappings are corrupted when using legacy Input Manager
How to reproduce: 1. Open the “DualSense_LegacyInput_Bug“ project 2. Open the “MainScene“ 3. Enter Play Mode and observe the Game... Read more
[Android] Build crashes on CreateAllocationAsync when using IL2CPP Scrip...
How to reproduce: 1. Open the “IN_21347” project 2. Connect an Android device 3. Press File → Build Settings and select your devi... Read more
[iOS] Touch Input freezes when disabling autorotation
How to reproduce: 1. Open the attached Project "RotateBug" 2. Build and Run the Scene "SampleScene" for iOS 3. In the Build, when... Read more
The left eye's Lens Flare light is shown incorrectly when using OpenXR
Reproduction steps: 1. Open user attached project "HDRP 2023.zip" 2. Open Edit > Project Settings > OpenXR 3. Enable Mock Runti... Read more
The "Connect to server" window pops up after any modification when VPN i...
Reproduction steps: 1. Enable VPN 2. Disconnect from the internet 3. Open any remote project 4. Create a new C# script in the Assets... Read more
[TextMeshPro][Android] FontAssets created with TMP_FontAsset.CreateFontA...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Build and run on an Android device 3. Observe Player Expected ... Read more
RBR/CommonOpaque shader gradient is rendered incorrectly when the iOS bu...
Reproduction steps: 1. Open the attached "repro_IN-39543.zip" project 2. Open the “Test“ Scene 3. Change the platform to “iOS” 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled