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65
votes
Fixed

isDebugBuild returns False in the Editor when its value is checked after...

Package: Scriptable BuildPipeline

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Feb 26, 2021

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Version/s: 2018.4, 2019.4, 2020.2.5f1, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Open the attached project "Case_1317834" 2. Build the project 3. Observe the Console Window Expected result: i... Read more

53
votes
Active

Calculate Asset Dependency List is very slow during Addressables build w...

Package: Scriptable BuildPipeline

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Feb 10, 2021

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Version/s: 2018.4.28f1, 2019.4.3f1, 2019.4.16f1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Select Window/Analysis/Profiler and enable Deep Profile 3. Set Profiler m... Read more

0
votes
Fixed

Material's transparency is ignored when loaded from AssetBundle with Add...

Package: Scriptable BuildPipeline

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Nov 14, 2021

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Version/s: 2021.2, 2021.2.2f1, 2022.1

Reproduction steps: 1. Open the attached 'HDRPAddressableMaterial' project 2. Go to 'Window -> Asset Management -> Addressables -> G... Read more

0
votes
Active

Editor crashes while building when Resources folder contains prefab with...

Package: Scriptable BuildPipeline

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Feb 08, 2021

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Version/s: 2018.4.6f1, 2019.2.0a5, 2019.4, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open the attached project 2. Build the project Expected result: build completes successfully Actual result: ... Read more

0
votes
Active

The Build Settings window is not scrollable when docked to a smaller window

Package: Scriptable BuildPipeline

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Feb 10, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached '1313792.zip' project 2. Dock the Build Settings window next to the Preferences window 3. Obs... Read more

0
votes
Active

[Build] GetAllDependencies doesn't return correct dependencies when usin...

Package: Scriptable BuildPipeline

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Jan 11, 2021

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Version/s: 2019.4, 2019.4.17f1c1, 2020.2, 2021.1, 2021.2

Reproduction steps: 1. Open attached project "UGUIDemo.zip" and scene "test" 2. Enter Play Mode, observe Console window 3. Exit Play... Read more

0
votes
Fixed

Bundles are Built with the same Hashes when the Bundles are modified

Package: Scriptable BuildPipeline

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Nov 05, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

Reproduction steps: 1. Open user attached Project "r322459" 2. Press Piece -> Re-create test prefab 3. Press Piece -> Re-create test... Read more

0
votes
Fixed

All Dependent AssetBundles are changed when modifying a SpriteAtlas in S...

Package: Scriptable BuildPipeline

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Oct 30, 2020

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Version/s: 2019.4, 2019.4.13f1, 2021.1

How to reproduce: 1. Open the attached project 2. In the top toolbar, select Bug Report->Execute 3. Inspect the Console Window Expe... Read more

0
votes
Fixed

[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...

Package: Scriptable BuildPipeline

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Jun 27, 2019

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Version/s: 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project "Edited.zip" 2. Run the menu item: Test -> Old Style Build 3. Run the menu item: Test -> ... Read more

1
votes
Fixed

[Build] AssetBundle AppendHashToAssetBundleName breaks code stripping

Package: Scriptable BuildPipeline

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Jan 15, 2019

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Version/s: 2017.4.17f1

Steps to reproduce: 1) Open attached project 2) Switch to Android platform 3) In menu bar Build > AssetBundlesWithHash 4) Build > Pl... Read more

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