Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.5.0f3
Issue ID
859800
Regression
No
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce:
1. Open attached project "SpriteTest.zip"
2. Add "Test" scene to build settings and build WSA Universal 10 SDK
3. Open VS solution
4. Deploy on local machine and close application
5. Move "test.png" and "valid.png" from Assets folder to "C:\Users\[User]\AppData\Local\Packages\[AppName]\LocalState\"
6. Run the player
7. Press "Button"
Result: Player crashes when trying to create Sprite from a texture ("test.png")
8. Open attached project "SpriteTest.zip"
9. Open "ReadTexture.cs" and change "string sprite" value to "valid.txt" (line 13)
10. Repeat steps 2-7
Result: Sprite is created from a texture ("valid.png")
Expected behavior: Sprite is created from a texture ("test.png")
Reproducible with: 5.3.1f1, 5.4.3p3, 5.5.0p1, 5.6.0b1
Also see attached Callstack
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
Add comment