Search Issue Tracker
Fixed in 5.4.4
Votes
0
Found in
5.4.1f1
Issue ID
835538
Regression
No
[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-windows-phone-8.1 in Assembly-CSharp-windows-phone-8.1 file
Steps to reproduce:
1. Open any unity project (or create new one)
2. Switch to WSA platform
3. Open Build Settings
4. Choose:
- SDK: Universal 8.1
- Check Unity C# project
5. Build
6. Open Assembly-CSarp-windows-phone-8.1.csproj and go to "ItemGroup" tag.
7. You can see reference to "Assembly-CSharp-firstpass-windows-phone-8.1.csproj". Path and name to the .csproj file is correct.
But project GUID is wrong, it currently has the Assembly-CSharp-firstpass-metro-vs2013.csproj's GUID
Reproduced with: 5.2.5f1, 5.3.6p6, 5.4.1p3, 5.5.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
Add comment