Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
5.1.1f1
Issue ID
710069
Regression
Yes
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built with newer editor version
Reproducible on WSA and WP8.1 platforms;
PlayerPrefs get corrupted when project is updated from 5.0 to 5.1;
To reproduce:
1. Open attached project
2. Build scene with Unity 5.0
3. Deploy solution to device
4. Build scene with Unity 5.1 or 5.2
5. Deploy solution to device
6. Notice error in console: Data Corruption detected while reading player prefs,CRC -405,422,489! = 1641000802
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment