Search Issue Tracker
Fixed in 5.4.0
Votes
9
Found in
5.3.1p2
Issue ID
763041
Regression
Yes
[WorldCollision] Layer of Terrain object is ignored and can't avoid collisions
Repro steps:
1) Open my attached project and the only scene in it
2) Select both Particle Systems so you would see both simulations
3) Notice that particles from one of the systems collide with the Terrain
4) Notice that both systems are identical and should collide only with Default layer, whereas Plain and Terrain are on a different layer(NoCollision)
Expected behaviour - particles should not collide with Terrain
Reproduced in: 5.4.0b2; 5.3.1p3; 5.3.0f4
Not reproduced in: 5.2.3p3
Regression introduced in: 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Add comment