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Fixed in 2022.2.X

Fixed in 2021.2.X, 2022.1.X

Votes

2

Found in

2021.2.0a13

2021.2.0f1

2022.1

Issue ID

1377516

Regression

Yes

[IL2CPP] Can't build on Windows when system display language is set to Turkish

IL2CPP

-

How to reproduce:
1. Set Windows display language to Turkish
2. Sign out of Windows and sign in again
3. Create a new Unity project
4. In Player Settings set the Scripting Backend to IL2CPP
5. Open Build Settings and press Build and Run

Expected result: The build is successful
Actual result: The build fails with an error:
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <12f9706bdb064a6c8a1d1b6f565a0097>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <12f9706bdb064a6c8a1d1b6f565a0097>:0)
UnityEditor.WindowsStandalone.WinPlayerPostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties)

Reproducible with: 2021.2.0a13, 2021.2.1f1, 2022.1.0a14
Not reproducible with: 2019.4.32f1, 2020.3.21f1, 2021.2.0a12

Notes:
- Does not reproduce with Mono Scripting Backend
- Does not reproduce on macOS
- Can be reproduced when building for Standalone and Android platforms

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b9

  3. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.14f1

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