Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.3f1
Issue ID
785927
Regression
No
[WIN] Input is not processed when Game View is not focused
How to reproduce:
1. Open attached project
2. Open scene InputTest.unity
- Make sure you have a controller attached
3. Play the scene
4. Wiggle the left joystick of the controller
- Note it prints the x and y axes
5. Click Clear in the console
- This defocuses the game view and focuses on the console window instead
6. Wiggle the left joystick again
- Note how nothing is printed in the console now
- This does not happen on OSX; the controller is always detected there
- Reproduced in Version 5.3.3f1 (910d71450a97)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Resolution Note:
With the deprecation of the old input system and the introduction of the new input system package, this bug has been moved over to the new input system can be found here
https://github.com/Unity-Technologies/InputSystem/issues/430
also
https://github.com/Unity-Technologies/InputSystem/issues/376
There are parts of this issue in the new input system that are both a bug and enhancement and needs some design around the gamestick controlling the UI.