Search Issue Tracker
Fixed in 2017.2.0f3
Votes
3
Found in
5.5.3f1
Issue ID
918923
Regression
No
When setting up fallback fonts through the inspector the reference will disappear if you click on something and then click back
Steps to reproduce:
1. Open the attached project (UnityTest.zip)
2. In the Assets folder click on "arialbd"
3. Under "Font Names" replace "Arial" with "Arial,Franklin Gothic Medium" and apply
4. Open the "References to other fonts in project" dropdown and confirm "framd" is there
5. Click on some other thing, causing the inspector to change
6. Click back on "arialbd"
7. Open "References to other fonts in project" once more
8. Note that the reference has disappeared.
Expected result: Reference should not disappear
Actual result: Reference disappears
Reproduced with: 5.5.3f1, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Not reproduced with: 5.4.5p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
Add comment