Search Issue Tracker
Duplicate
Votes
1
Found in
5.3.5p3
Issue ID
814262
Regression
No
When exporting a scene, the associated cginc files with the shader would not be exported
Steps to reproduce:
1) Download attached project ' TestPackingWithoutShaderIncludeFiles.zip' and open in Unity.
2) In project tab, select scene 'TestScene'.
3) Now click on Assets >> Export Package.
Note: there is no cginc files included.(see attached image 'NoFiles.png'.
Expected result: there should be cginc files included in the exporter window.
Reproduced with: 5.2.4f1, 5.3.6f1, 5.4.0f1, 5.5.0a3.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'
This is a duplicate of issue #685617