Search Issue Tracker
Fixed in 4.6.2
Votes
3
Found in
4.6.0f1
Issue ID
647004
Regression
No
When an input field is selected/activated from within Start(), onEndEdit is triggered on the first frame
To reproduce:
1. Open the attached project
2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:
a) the input field is scripted to be selected and activated from within
Start() in the ActivateInputFieldOnStart script
b) the input field has an onEndEdit callback that logs its execution to
make the bug apparent
3. Press play. Notice from the console output that onEndEdit was triggered
on the first frame
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Add comment