Search Issue Tracker
Fixed in 5.5.0
Votes
13
Found in
5.3.1p1
Issue ID
759676
Regression
Yes
WheelJoint2D does not parse suspension angle from prefab when Asset Serialization is set to Force Text
To reproduce:
1. Create new project
2. Add new game object to the hierarchy
3. Add WheelJoint2D component to the game object
4. Set Suspension angle to any big number (for example 1000)
5. Create two prefabs from that game object
6. Go to Edit -> Project Settings -> Editor
7. Set "Asset Serialization" mode to "Force Text"
Actual result: first prefab Suspension angle changed to 0 (or other small number)
Note: open prefab in text editor and notice that Suspension angle has correct value (1000)
Regression introduced in 5.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs
- Managed Reserved Memory is adding up every time when a custom asset is uploaded into the scene
Add comment