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Fixed in 5.0.1
Votes
0
Found in
5.0.0p3
Issue ID
685352
Regression
No
WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html
-" and open it in your default brower" should be "default browser"
-"When you tick the “Development Build” checkbox, Unity will generate a
development builds" should be "a development build"
-"and “Fastest” enabled some additional optimizations, but" should be "enables some additional"
-Broken link: http://docs.unity3d.com/Manual/ReducingFileSize.html
-Example errors/wranings shows TODO
Typo in: http://docs.unity3d.com/Manual/webgl-gettingstarted.html
-"simply chose the webuild build target" should be "simply choose"
-The Unity 5 release calls WebGL "preview", the documentation page mentions "early access". This should be aligned to be the same.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
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