Search Issue Tracker
Won't Fix
Votes
2
Found in
5.2.2p4
Issue ID
747864
Regression
No
[WebGL] Chrome canvas blurred on certain width
-e: see title, WebGL canvas blurred in chrome browser when window resized and template-wrap div width not round xor template-wrap position not round
-repro:
--open attached project (see user reply below)
--build and run in chrome
--start resizing the width of the browser
--NOTICE that the canvas gets blurred sometimes (see above)
-workaround: force the template to the "right" size
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
gtim
Feb 24, 2016 13:54
I don't understend what is "force the template to the "right" size"? What should I do to workaround?