Search Issue Tracker
Won't Fix
Votes
2
Found in
5.2.2p4
Issue ID
747864
Regression
No
[WebGL] Chrome canvas blurred on certain width
-e: see title, WebGL canvas blurred in chrome browser when window resized and template-wrap div width not round xor template-wrap position not round
-repro:
--open attached project (see user reply below)
--build and run in chrome
--start resizing the width of the browser
--NOTICE that the canvas gets blurred sometimes (see above)
-workaround: force the template to the "right" size
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
gtim
Feb 24, 2016 13:54
I don't understend what is "force the template to the "right" size"? What should I do to workaround?