Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
9
Found in
2020.1.1f1
2020.1.2f1
2020.2.0a17
Issue ID
1270915
Regression
No
[WebGL] Building fails and Emscripten_Win errors are thrown when parameter WebGLThreadSupport is set to true
Reproduction steps:
1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip")
2. Make a WebGL build
Expected result: Build succeeds
Actual result: Build fails; errors are thrown ("Failed running../Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe")
Reproducible with: 2020.1.1f1, 2020.1.3f1, 2020.2.0a17, 2020.2.0a21
Not reproducible with: 2019.4.8f1, 2020.1.0f1, 2020.2.0a1, 2020.2.0a16
Couldn't test with 2018.4.26f1 (WebGL threads not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on vendor/lib64/egl/libGLES_mali.so when Graphics Jobs(Experimental) is disabled and the Player is running on the Google Pixel 6 with the March security patch installed
- Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
- Editor slows down when selecting a script with the [HideInInspector] attribute on arrays with dynamic values
- [XR] Custom Pass not working as intended with Single Pass Instanced when XR is initialized after runtime start
- NullReferenceException floods the Console when Previewing Probe Adjustments before Probe Volume Baking is finished, Prove Volume Baking hangs
Resolution Note:
WebGLThreadSupport will be available in a future release of the Unity Editor. The team is tracking this as feature work.