Search Issue Tracker
Fixed in 4.6.5
Votes
0
Found in
4.6.2f1
Issue ID
681197
Regression
No
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3
To reproduce:
1) Download and open project
2) Build and run for iOS on metal compatible device
3) Notice that the webcamtexture image is mirrored
4) Rebuild with GLES3 graphics api, notice that the image is correct
Reproduced on 4.6.4f1 and 4.6.2p2 using iPad Air (8.1.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Add comment