Search Issue Tracker
Fixed in 4.6.5
Votes
0
Found in
5.0.1f1
Issue ID
689984
Regression
No
WebcamTexture.didUpdateThisFrame not working on iOS
-e: see title, works on standalone OSX though
-repro:
--import attached unity scene or make a quick example
--deploy to ios
--NOTICE nothing getting logged while "did update" is expected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
evaldsurtans
May 22, 2015 14:19
WebCamTexture is fixed in Unity 5.1.0f2 Beta version before this version it was not working for Windows as well (black output)
SoylentGraham
Apr 30, 2015 15:59
Patch release notes say this was fixed in Patch 5.0.1p2
samw3
Apr 27, 2015 06:45
When will this be fixed in Unity5?