Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b8
Issue ID
880956
Regression
No
[VR | SPS] Double Vision occurs when camera renders into GUI Texture using SPS
Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-screen stereo as the VR SDK and Multi-Pass as the Stereo Method, the RT contains a double-vision image of the scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled
Add comment