Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.1.2f1
Issue ID
715858
Regression
No
[VR] RenderTexture size keeps its highest value it had when changing RenderScale
To reproduce:
1.Open attached project.
2.Open and play "Scene.VR Bugs" scene.
3.Press "Space" key in keyboard, settings panel should appear, change "Render Scale" slider.
4.Console should output current renderTexture size, when we increase render scale and then decrease it, notice that renderTexture size stays at maximum value it was, instead of decreasing in size.
Additional note:
It seems like in 5.3 alpha re-rendering renderTexture after RenderScale change takes a lot more time than in 5.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment