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Fixed in 5.4.1

Votes

0

Found in

5.3.3f1

Issue ID

806810

Regression

No

[VR] Different particle shader transparency between editor and build

VR

-

Steps to reproduce:
1. Download attached project and open scene "TestScene"
2. Make sure VR mode is on in settings
3. Build for standalone

Actual result: Quad is semi transparent as opposed to one in editor, which is not transparent (or is transparent very slightly)
Expected result: No difference between the two

Tested and reproduced on:
Windows 10
Unity 5.3.5p5, 5.4.0b23, 5.5.0a2

Oculus Rift CV1

Note: Not reproducible in Windows standalone build without VR

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