Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.3.3f1
Issue ID
806810
Regression
No
[VR] Different particle shader transparency between editor and build
Steps to reproduce:
1. Download attached project and open scene "TestScene"
2. Make sure VR mode is on in settings
3. Build for standalone
Actual result: Quad is semi transparent as opposed to one in editor, which is not transparent (or is transparent very slightly)
Expected result: No difference between the two
Tested and reproduced on:
Windows 10
Unity 5.3.5p5, 5.4.0b23, 5.5.0a2
Oculus Rift CV1
Note: Not reproducible in Windows standalone build without VR
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment