Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
14.0.0
Issue ID
1403037
Regression
No
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project
2. Open Game Window
3. Enable Gizmos
4. Inspect the Green volume in front of the Camera
Reproducible with: 10.8.1 (2020.3.29f1), 12.1.4 (2021.2.12f1) 13.1.5 (2022.1.0b8), 14.0.0 (2022.2.0a5)
Could not test with 2019.4.36f1 because the Template scene is different
Expected result: the Gizmo of the volume and the area around it is static, just like in Scene view
Actual result: it appears that the Gizmo is shaking (a video attached in edits)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An image bleeds out of the borders of a Mask when the project is opened with the iOS Build Support module
- Shadows do not appear on the Material with a custom shader which uses screen space shadow map in HDRP when Ray Traced Shadows are enabled
- An emoji is not shown in the UI Builder Viewport and the Game view when it is placed in the Labels text attribute and Usage Hints is set to Dynamic Color
- The Sprite Renderers are looking for Secondary Textures from the wrong page within the Sprite Atlas when the Sprite Atlas has a large amount of textures for packing
- [URP] Invalid update of shader stripping settings
Resolution Note:
This issue have already been reported but can't find the previous bug.
The issue is related to TAA, the gizmo display don't work well with it. To workaround it, it is required to disable TAA.
We will not fix this issue as it required too much investment if we would like to do something about it and we have higher priority issue.