Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.1.6
Issue ID
AVPB-468
Regression
No
[VisionOS] Texture not updating on visionOS device
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “/Assets/Scenes/SampleSceneUnbounded.unity“ Scene
3. Enter the Play Mode
4. Observe the Game View
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the app on an Apple Vision Pro device or visionOS simulator
Expected result: Textures are updating like in Play Mode
Actual result: Textures are not updating and are stuck in their initial state
Reproducible with: 1.0.3, 1.1.4, 1.1.6 (2022.3.27f1)
Reproducible on: MR using visionOS 1.1 simulator built using M1 macOS 14.3.1
Not reproducible on: No other environment tested
Note: Using 1.0.3, the textures are updating, however, at a very slow rate.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled
Resolution Note:
This issues was resolved by using a RenderTexture to reduce CPU-GPU bandwidth - which is the recommended path in general. Closing the bug report "as designed" accordingly.