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Votes

0

Found in [Package]

1.1.6

Issue ID

AVPB-468

Regression

No

[VisionOS] Texture not updating on visionOS device

Package: PolySpatial visionOS

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Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “/Assets/Scenes/SampleSceneUnbounded.unity“ Scene
3. Enter the Play Mode
4. Observe the Game View
2. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
3. Open the project in Xcode and run it
4. Observe the app on an Apple Vision Pro device or visionOS simulator

Expected result: Textures are updating like in Play Mode
Actual result: Textures are not updating and are stuck in their initial state

Reproducible with: 1.0.3, 1.1.4, 1.1.6 (2022.3.27f1)

Reproducible on: MR using visionOS 1.1 simulator built using M1 macOS 14.3.1
Not reproducible on: No other environment tested

Note: Using 1.0.3, the textures are updating, however, at a very slow rate.

  1. Resolution Note:

    This issues was resolved by using a RenderTexture to reduce CPU-GPU bandwidth - which is the recommended path in general. Closing the bug report "as designed" accordingly.

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