Search Issue Tracker
In Progress
Fix In Review for 1.2.3
Under Consideration for 1.1.X
Votes
0
Found in [Package]
1.1.6
Issue ID
AVPB-469
Regression
No
[VisionOS] Mesh collider breaks interactions with XR interaction toolkit
Reproduction steps:d
1. Open the attached “Repro“ projected
2. Open the “Assets/Scenes/HandsDemoScene AVP.unity“ Scene
3. Select the “VirtualTabletop” GameObject (Table > VirtualTabletop) in the Hierarchy
4. Disable the “Box Collider“ Component and enable the “Mesh Collider“ Component in the Inspector
5. Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
6. Open the project in Xcode and run it on an Apple Vision Pro device or visionOS simulator
7. Try to interact with the 3 cubes on the left side of the tabletop
Expected result: The cubes are consistently interactable
Actual result: Picking up objects is not consistent, picking up from the bottom part of the cube is not possible (using simulator)
Reproducible with: 1.0.3, 1.1.6 (2022.3.27f1)
Reproducible on: MR using visionOS Simulator 1.1 - built using M1 MacOS 14.4.1
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Resolution Note (fix version 1.2.3):
This issue should be resolved by the generalized (non-convex) mesh colliders added in 1.2.3