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Duplicate

Votes

16

Found in

5.1.1p2

Issue ID

708840

Regression

No

Virtual Reality Supported causes latent performance in build when HMD is not connected

VR

-

This issue has no description.

Comments (2)

  1. Michael-Schenck

    Aug 08, 2015 04:46

  2. gg67

    Jul 02, 2015 02:14

    http://forum.unity3d.com/threads/vr-mode-brings-very-high-cpu-load-without-oculus-rift.337247/

    I've noticed standalone executables built with Unity 5.1.1p2 "Virtual Reality Supported" checked bring massive CPU load when Oculus Rift is *not* connected. It also makes the program very unresponsive (0.5-1 seconds lag on mouse and keyboard). In editor it works fine.

    Original Case:
    VR Support Enabled
    HMD Does not exist
    = Latent Performance in Build
    = Normal Performance in Editor

    Case 2 (Updated)
    VR Support Enabled
    HMD Exists
    Disable VR using VRSetting
    Same results as original case
    = Latent Performance in Build
    = Normal Performance in Editor

    Case3:
    VR Support Enabled
    HMD Exists
    Turn Off HMD
    = Starts in VR camera mode, reverts to single camera mode and works correctly in Editor and Build

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