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Fixed

Votes

0

Found in

2021.3.11f1

2022.2.0b10

2023.1.0a15

Issue ID

UUM-16355

Regression

No

[VFX Graph] Assigned shader changes cannot be undone in Output Mesh

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How to reproduce:
# Import the attached project
# Open Mesh Output vfx
# Open shader obejct picker
# Assign shader A
# Then assign shader B
# Press CTRL + Z

Expected result: shader can be undone

Actual result: shader remains the same in the shader field

 

Not reproducible with GPU outputs (primitives, mesh)

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