Search Issue Tracker
By Design
Votes
0
Found in
5.4.0f3
Issue ID
825982
Regression
No
Vector2.magnitude computed value is different on iOS than on Android/Windows
Repro steps :
1. Build & deploy user attached project to iOS device.
2. Notice console output where actual magnitude is different than expected.
It seems that Mathf.Sqrt() is also producing not consistent results between platforms.
Reproduced on: 5.3.5f1, 5.4.0f3, 5.5.0b1
RESOLUTION:
The precision of intermediate results is unspecified by the IEEE-754 standard. It can not be relied on.
For more reading, see http://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html#3098
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
- Ligtmaps disappear when entering the Play Mode
Add comment