Search Issue Tracker
Not Reproducible
Votes
3
Found in
2017.4.13f1
Issue ID
1093054
Regression
No
[UWP][.NET] Building solution in Visual Studio fails on AssemblyConverter when project contains Unity IAP 1.20.1
How to reproduce:
1. Open the attached project that contains Unity IAP 1.20.1
2. In Build Settings, make sure that Target Platform is UWP
3. In Player Settings, make sure that the Scripting Backend is set to .NET
4. Build the project
5. In the Console window, observe that the build was successful, but with Reference rewriter errors
6. Open the build solution file in Visual Studio
7. Build the solution
Expected result: The solution is built successfully. (Also, step 4 does not result in Console errors.)
Actual result: Building the solution fails. (Also, there are Console errors as mentioned in step 5.)
Reproducible with - 2017.4.14f1, 2018.2.14f1, 2018.3.0b8
Notes:
- Not tested on 2019.1, since the issue occurs only when Scripting Backend is .NET (and this Scripting Backend is deprecated in 2019.1).
- The issue does not occur when IAP version is 1.18 or 1.20.0. It was only reproducible on the latest IAP version at the time - 1.20.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "block_merge_next" when entering PlayMode in a scene from the "POLYGON War Map - WWI - Low Poly 3D Art by Synty" package
- [Win ARM] URP projects fail to build that have a space in the name
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
Add comment