Search Issue Tracker
Duplicate
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0b5
Issue ID
942554
Regression
No
[UWP] Build fails if there's a space at the end of "Product Name" (Player settings)
How to reproduce:
1. Open any project (or create a new one)
2. Open Player settings
3. Add a space at the end of "Product Name" field (i.e. "product-name ")
4. Build for Universal Windows Platform
Expected result: Build completes with a result of 'Succeeded'.
Actual result: Build fails with 'DirectoryNotFoundException'. (check Console window)
Reproducible with: 2017.3.0a5, 2017.3.0a4, 2017.2.0b8, 2017.1.0p4, 5.6.1p3, 5.5.4p3
Note: Trying to rebuild the project produces a different error: "IOException: Failed to move [path] to [anotherPath] .: Cannot create a file when that file already exists."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled
This is a duplicate of issue #885265