Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
4.6.2f1
Issue ID
668199
Regression
No
UnityPreload crashes with a long property name
The editor crashes when opening a scene file. The following conditions must be met:
- Asset Serialization Mode is set to “Force Text”.
- There is a script which has a public variable with a very long name (over 80 characters).
- That variable refers to an asset.
The error message says "terminating with uncaught exception of type std::out_of_range::basic_string::substr".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment