Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f1
Issue ID
672462
Regression
Yes
Unity crashes when opening scene after project upgrade from 4.6 to 5.0
- Open a scene in the attached project
- Move any object in the scene
- Save the scene and close the editor
- Reopen the Editor. The project is corrupted and can't be opened. Unity crashes every time with:
Opening scene 'Assets/Scenes/basicRig.unity'
Recursive Serialization is not supported. You can't dereference a PPtr while loading. (Constructors of C# classes may not load objects either eg. EditorGUIUtility.TextContent should be moved to OnEnable. See stacktrace.)
(Filename: C:/buildslave/unity/build/Runtime/Serialize/PersistentManager.cpp Line: 1040)
The resource Arial.ttf could not be loaded from the resource file!
(Filename: C:/buildslave/unity/build/Runtime/Misc/ResourceManager.cpp Line: 1070)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Add comment