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Votes
0
Found in
5.6.1f1
Issue ID
914092
Regression
No
Unity crashes when calling GameObject.Destroy() on an "empty" GameObject
Description:
This crash happens when calling GameObject.Destroy() on an "empty" GameObject that has a VectorLine from the Vectrosity add-in added to it.
To reproduce:
1. Open project.
2. Open scene "CrashScene".
3. Enter Play Mode.
4. Wait a couple of seconds.
Expected results: Game objects are created continuously.
Actual results: Unity crash after a few Destroy calls.
Reproduces with: 5.4.5p2; 5.5.3p3; 5.6.1f1; 5.6.1p1; 2017.2.0a1;
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This is a duplicate of issue #863131