Search Issue Tracker
Fixed
Votes
0
Found in
4.3.4f1
Issue ID
589577
Regression
No
[debugger-protocol] Unity crashes when adding watch of GameObject.GetComponents<Component>() in MonoDevelop
To reproduce:
1) Download debuger_crash_test project and open it
2) Open Editor/Test.cs in MonoDevelop
3) Set a breakpoint in line 12
4) Attach MonoDevelop to Unity in Debug mode
5) Go to Unity and click on menu item Bug Report->Click Here
6) Go back to MonoDevelop and select View->Solution
7) In the watch window add new watch "go.GetComponents<Component>()"
8) Notice that in a couple of seconds Unity crashes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment