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Fixed
Votes
0
Found in
4.3.4f1
Issue ID
589577
Regression
No
[debugger-protocol] Unity crashes when adding watch of GameObject.GetComponents<Component>() in MonoDevelop
To reproduce:
1) Download debuger_crash_test project and open it
2) Open Editor/Test.cs in MonoDevelop
3) Set a breakpoint in line 12
4) Attach MonoDevelop to Unity in Debug mode
5) Go to Unity and click on menu item Bug Report->Click Here
6) Go back to MonoDevelop and select View->Solution
7) In the watch window add new watch "go.GetComponents<Component>()"
8) Notice that in a couple of seconds Unity crashes
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